Tone.MetalSynth

↳ EXTENDS Tone.Instrument

A highly inharmonic and spectrally complex source with a highpass filter and amplitude envelope which is good for making metalophone sounds. Based on CymbalSynth by @polyrhythmatic. Inspiration from Sound on Sound.

CONSTRUCTOR

new Tone.MetalSynth ( [
options
] )
options

The options availble for the synth see defaults below

type: Object
optional

DEFAULTS

{
frequency : 200 ,
envelope :
{
attack : 0.001 ,
decay : 1.4 ,
release : 0.2
}
,
harmonicity : 5.1 ,
modulationIndex : 32 ,
resonance : 4000 ,
octaves : 1.5
}

Members

.resonance

Frequency #

The frequency of the highpass filter attached to the envelope

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.envelope

Tone.Envelope #

The envelope which is connected both to the amplitude and highpass filter’s cutoff frequency

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.frequency

Frequency #

The frequency of the cymbal

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.harmonicity

Positive #

The harmonicity of the oscillators which make up the source. see Tone.FMOscillator.harmonicity

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.modulationIndex

Positive #

The modulationIndex of the oscillators which make up the source. see Tone.FMOscillator.modulationIndex

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.octaves

Number #

The number of octaves above the “resonance” frequency that the filter ramps during the attack/decay envelope

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inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

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inherited from Tone.Instrument

.volume

Decibels #

The volume of the output in decibels.

EXAMPLE

source.volume.value = -6;
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Methods

.dispose ( )

#
↪ returns Tone.MetalSynth

this

Clean up

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.triggerAttack ( )

#
time

When the attack should be triggered.

type: Time
velocity

The velocity that the envelope should be triggered at.

default: 1
↪ returns Tone.MetalSynth

this

Trigger the attack.

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.triggerAttackRelease ( )

#
duration

The duration before triggering the release

type: Time
time

When the attack should be triggered.

type: Time
velocity

The velocity that the envelope should be triggered at.

default: 1
↪ returns Tone.MetalSynth

this

Trigger the attack and release of the envelope after the given duration.

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.triggerRelease ( )

#
time

When the release should be triggered.

type: Time
↪ returns Tone.MetalSynth

this

Trigger the release of the envelope.

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inherited from Tone.AudioNode

.connect ( )

#
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

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inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

↪ returns Tone.AudioNode

this

disconnect the output

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inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
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docs generated Sep 15 2019