Tone.MidSideMerge

↳ EXTENDS Tone.AudioNode

Mid/Side processing separates the the ‘mid’ signal (which comes out of both the left and the right channel) and the ‘side’ (which only comes out of the the side channels). MidSideMerge merges the mid and side signal after they’ve been seperated by Tone.MidSideSplit.

Left = (Mid+Side)/sqrt(2); // obtain left signal from mid and side
Right = (Mid-Side)/sqrt(2); // obtain right signal from mid and side

CONSTRUCTOR

new Tone.MidSideMerge ( )

Members

.mid

Tone.Gain #

The mid signal input. Alias for input[0]

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.side

Tone.Gain #

The side signal input. Alias for input[1]

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inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

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Methods

.dispose ( )

#
↪ returns Tone.MidSideMerge

this

clean up

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inherited from Tone.AudioNode

.connect ( )

#
unit
type: Tone or AudioParam or AudioNode
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

</>
inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

type: Number or AudioNode
↪ returns Tone.AudioNode

this

disconnect the output

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inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
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docs generated Sep 15 2019