Tone.FeedbackEffect

↳ EXTENDS Tone.Effect

Tone.FeedbackEffect provides a loop between an audio source and its own output. This is a base-class for feedback effects.

CONSTRUCTOR

new Tone.FeedbackEffect ( [
feedback
] )
feedback

The initial feedback value.

optional

DEFAULTS

{
feedback : 0.125
}

Members

.feedback

NormalRange #

The amount of signal which is fed back into the effect input.

</>
inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

</>
inherited from Tone.Effect

.wet

NormalRange #

The wet control is how much of the effected will pass through to the output. 1 = 100% effected signal, 0 = 100% dry signal.

</>

Methods

.dispose ( )

#
↪ returns Tone.FeedbackEffect

this

Clean up.

</>
inherited from Tone.AudioNode

.connect ( )

#
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

</>
inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

↪ returns Tone.AudioNode

this

disconnect the output

</>
inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
</>
docs generated Sep 15 2019