Tone.Effect↳ EXTENDS Tone.AudioNode
Tone.Effect is the base class for effects. Connect the effect between the effectSend and effectReturn GainNodes, then control the amount of effect which goes to the output using the wet control.
CONSTRUCTORnew Tone.Effect ( [
.wet↝ NormalRange #
The wet control is how much of the effected will pass through to the output. 1 = 100% effected signal, 0 = 100% dry signal.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output