Tone.Instrument↳ EXTENDS Tone.AudioNode
Base-class for all instruments
CONSTRUCTORnew Tone.Instrument ( )
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.triggerAttackRelease ( )#
The note to trigger.
How long the note should be held for before triggering the release. This value must be greater than 0.
When the note should be triggered.
The velocity the note should be triggered at.
Trigger the attack and then the release after the duration.
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output