Tone.Instrument
↳ EXTENDS Tone.AudioNodeBase-class for all instruments
CONSTRUCTOR
new Tone.Instrument ( )DEFAULTS
{
volume
:
0
}
Members
↳ inherited from
Tone.AudioNode
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
Methods
.triggerAttackRelease ( )
#
note
The note to trigger.
type:
Frequency
duration
How long the note should be held for before triggering the release. This value must be greater than 0.
type:
Time
time
When the note should be triggered.
type:
Time
default:
now
velocity
The velocity the note should be triggered at.
type:
NormalRange
default:
1
↪ returns
Tone.Instrument
this
Trigger the attack and then the release after the duration.
EXAMPLE
↳ inherited from
Tone.AudioNode
.connect ( )
#
unit
type:
Tone
or
AudioParam
or
AudioNode
outputNum
optionally which output to connect from
type:
number
default:
0
inputNum
optionally which input to connect to
type:
number
default:
0
↪ returns
Tone.AudioNode
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
↳ inherited from
Tone.AudioNode
.disconnect ( )
#
output
Either the output index to disconnect if the output is an array, or the node to disconnect from.
↪ returns
Tone.AudioNode
this
disconnect the output
↳ inherited from
Tone.AudioNode
.toMaster ( )
#
↪ returns
Tone.AudioNode
this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)