Tone.Distortion
↳ EXTENDS Tone.EffectTone.Distortion is a simple distortion effect using Tone.WaveShaper. Algorithm from a stackoverflow answer.
CONSTRUCTOR
new Tone.Distortion ( [distortion
]
)
distortion
The amount of distortion (nominal range of 0-1)
type:
Number
or
Object
optional
DEFAULTS
{
distortion
:
0.4
,
oversample
:
none
}
EXAMPLE
Members
↳ inherited from
Tone.AudioNode
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
↳ inherited from
Tone.Effect
∿
.wet
↝ NormalRange #The wet control is how much of the effected will pass through to the output. 1 = 100% effected signal, 0 = 100% dry signal.
Methods
↳ inherited from
Tone.AudioNode
.connect ( )
#
unit
type:
Tone
or
AudioParam
or
AudioNode
outputNum
optionally which output to connect from
type:
number
default:
0
inputNum
optionally which input to connect to
type:
number
default:
0
↪ returns
Tone.AudioNode
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
↳ inherited from
Tone.AudioNode
.disconnect ( )
#
output
Either the output index to disconnect if the output is an array, or the node to disconnect from.
↪ returns
Tone.AudioNode
this
disconnect the output
↳ inherited from
Tone.AudioNode
.toMaster ( )
#
↪ returns
Tone.AudioNode
this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)