Tone.PingPongDelay

↳ EXTENDS Tone.StereoXFeedbackEffect

Tone.PingPongDelay is a feedback delay effect where the echo is heard first in one channel and next in the opposite channel. In a stereo system these are the right and left channels. PingPongDelay in more simplified terms is two Tone.FeedbackDelays with independent delay values. Each delay is routed to one channel (left or right), and the channel triggered second will always trigger at the same interval after the first.

CONSTRUCTOR

new Tone.PingPongDelay ( [
delayTime
] , [
feedback
] )
delayTime

The delayTime between consecutive echos.

optional
feedback

The amount of the effected signal which is fed back through the delay.

optional

DEFAULTS

{
delayTime : 0.25 ,
maxDelayTime : 1
}

EXAMPLE

var pingPong = new Tone.PingPongDelay("4n", 0.2).toMaster();
var drum = new Tone.DrumSynth().connect(pingPong);
drum.triggerAttackRelease("C4", "32n");

Members

.delayTime

Time #

the delay time signal

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inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

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inherited from Tone.StereoEffect

.wet

NormalRange #

The wet control, i.e. how much of the effected will pass through to the output.

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inherited from Tone.StereoXFeedbackEffect

.feedback

NormalRange #

The amount of feedback from the output back into the input of the effect (routed across left and right channels).

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Methods

.dispose ( )

#
↪ returns Tone.PingPongDelay

this

Clean up.

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inherited from Tone.AudioNode

.connect ( )

#
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

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inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

↪ returns Tone.AudioNode

this

disconnect the output

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inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
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docs generated Sep 15 2019