Tone.PingPongDelay
↳ EXTENDS Tone.StereoXFeedbackEffectTone.PingPongDelay is a feedback delay effect where the echo is heard first in one channel and next in the opposite channel. In a stereo system these are the right and left channels. PingPongDelay in more simplified terms is two Tone.FeedbackDelays with independent delay values. Each delay is routed to one channel (left or right), and the channel triggered second will always trigger at the same interval after the first.
CONSTRUCTOR
new Tone.PingPongDelay ( [The amount of the effected signal which is fed back through the delay.
DEFAULTS
EXAMPLE
Members
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
.wet
↝ NormalRange #The wet control, i.e. how much of the effected will pass through to the output.
.feedback
↝ NormalRange #The amount of feedback from the output back into the input of the effect (routed across left and right channels).
Methods
.connect ( )
#optionally which output to connect from
optionally which input to connect to
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )
#Either the output index to disconnect if the output is an array, or the node to disconnect from.
this
disconnect the output
.toMaster ( )
#this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)